Ragnaros: Warcraft Rumble

As a dedicated member of the Warcraft Rumble Character Team, I undertook the responsibility of crafting the Ragnaros model and textures to ensure it matches the Warcraft Rumble style.

Programs used: Maya, Zbrush, Substance 3d painter, and Unity

Footage from the “Leader Highlight: Ragnaros | Warcraft Rumble”

Turnaround footage of Ragnaros from Warcraft Rumble

Concept art of Ragnaros by Joe Keller

Wireframe

Texturing Phase

Ingame Testing

Ragnaros: Warcraft Rumble - No FX Intro & Death