Ragnaros: Warcraft Rumble
As a dedicated member of the Warcraft Rumble Character Team, I undertook the responsibility of crafting the Ragnaros model and textures to ensure it matches the Warcraft Rumble style.
Programs used: Maya, Zbrush, Substance 3d painter, and Unity
Footage from the “Leader Highlight: Ragnaros | Warcraft Rumble”
Turnaround footage of Ragnaros from Warcraft Rumble
Concept art of Ragnaros by Joe Keller
Wireframe
Texturing Phase
Ingame Testing
Ragnaros: Warcraft Rumble - No FX Intro & Death