Crowd Pummeler 9-60: Warcraft Rumble
As a member of the Warcraft Rumble Character Team, I focused on developing the model and textures for the Crowd Pummeler 9-60, a weekly raid boss. I dedicated extra effort during the blockout phase to refine crucial functionalities like the rocket fist and spin attack.
Programs used: Maya, Zbrush, Substance 3d painter, and Unity